Curriculum
5 Keys to Unlock Read-Aloud Success
Why Read Aloud? When I first taught kindergarten, I read aloud The Very Hungry Caterpillar. The kids in my class loved it and we spent hours discussing caterpillars, eating habits, stories, and Eric Carle. Luckily for me, the third-grade teacher down the hall, probably tired of hearing me read the book aloud again and again,…
Read MoreRead More5 Keys to Visual Literacy
When we develop digital solutions at Victory, we want the end user to experience visuals as intuitively as possible. Because space is always at a premium, visuals and text are equally important. The visuals need to immediately convey information and tell an extended story. When used well, they not only save space on the page (a…
Read MoreRead More5 Keys to Digital Literacy
Recently, we premiered our digital lesson on the Boston Massacre at the ISTE and ILA conferences. The lesson was a big hit. It inspired many discussions with technology coordinators and educators on what makes a lesson good for digital literacy. The table below summarizes what we learned, and the video that follows gives concrete examples…
Read MoreRead MoreA Revolutionary Interactive Lesson
In our last blog on performance tasks, we revealed our instructional design approach to creating a social studies performance task, The Boston Massacre. In this blog, we’ll explain why we expanded the performance task to become an interactive lesson, with embedded performance tasks. So, this is really an evolution, not a revolution. Here is a sneak preview…
Read MoreRead MoreVictory’s Vendor and Partnership Processes
In our recent blog post, Instructional Design 101, we provided an overview of several popular instructional design models. One of these, the original ADDIE model, was a linear approach with some iterative features. It evolved to be more cyclical, and spawned many other models. In similar fashion, our linear workflows at Victory have evolved to…
Read MoreRead MoreU.S. Education Market Snapshot: English Language Learners (ELLs)
Instructional Design 101
Before we plunge into instructional design, let’s step back. What does it mean to design? Here’s the definition, according to Merriam-Webster: Design 1. to create, fashion, execute, or construct according to plan: devise, contrive 2. a: to conceive and plan out in the mind b: to have as a purpose: intend c: to devise for a…
Read MoreRead MoreWhat’s Next? Part 2: Curriculum
In this video, Victory’s editorial directors for STEM and ELA/Social Studies discuss what’s new and what’s next in curriculum development. Below are links to resources alluded to in the discussion. It has always been true that technological advances change education. Here we examine more deeply why these changes take place and discuss (in historical context) how…
Read MoreRead MoreCollaborating with EdGate on K–12 OER Collaborative Grant
Victory is partnering with EdGate to develop the rapid prototype for high school math for the K–12 OER Collaborative. See the EdGate press release here. More Than Correlation Needed for OER Deployment When developing new materials in an OER environment, effective tools are needed for both developers and end users to maximize the benefit of…
Read MoreRead MoreRapid Prototype for the K–12 OER Collaborative
Victory is proud to have been chosen to develop a rapid prototype for the K–12 OER Collaborative (see the press release below). We are developing high school mathematics. Open Educational Resources (OER), Standards, and What’s Next in Education As Jennifer Wolfe of The Learning Accelerator states, Victory and the other rapid prototype developers have significant…
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