In our recent blog post, Instructional Design 101, we provided an overview of several popular instructional design models. One of these, the original ADDIE model, was a linear approach with some iterative features. It evolved to be more cyclical, and spawned many other models. In similar fashion, our linear workflows at Victory have evolved to keep up with rapid changes in our industry.
Watch this video for a quick look at Victory’s vendor and partnership processes. Many projects do not require a partnership process; we originally used it to develop digital products, but it has many benefits for complex print products as well.
The video also references backward design, which we first blogged about in Talking to the Test: The Learning Continuum. In backward design, the initial development focuses on assessments because they determine what evidence we will accept as proof of mastery of the associated learning objectives. Again, not every project warrants a backward-design approach. It makes the most sense for subjects with open-ended user experiences that are hard to assess and hard to teach. We have found that if most of the assessment is traditional, then a traditional development process generally will also be sufficient.
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